![]() ![]() Tactical Adventures does something even better than just using the Z-axis and cover. They seem smart enough to not only use all the terrain to their advantage but also relish doing so. That enemy I referred to earlier, the Sor-Akkath (aka Soraks), crawl up and down the walls, looking for the best spot from which to launch missiles and throw spells at you. But where Larian dips into it, Tactical Adventures embraces it. Like Baldur’s Gate III, it adds a vertical element. What makes this a next-gen RPG for me is the combat. In its first act, your party gathers to check out a remote base, where you find an evil so ancient folks think it’s a children’s story. So it makes sense that he’d have his “new” studio, Tactical Adventures, do this for its first game - Solasta: Crown of the Magister. He’s one of the founders of Amplitude Studios, which built the Endless Space and Endless Legends games under what it calls the “Games2Gether” program (its take on early access). The idea of early access development is nothing new to Mathieu Girard. Otherwise, will it have any connective tissues besides “Baldur’s Gate”? Solasta: Crown of the Magister I hope the second act has some mention of the past games. I haven’t stumbled upon any story beats from the previous entries, and there hasn’t been one mention of Bhaal (the god of murder who features so prominently in the series) or the Bhaalspawn, the god’s “children.” Of course, now that Bhaal is back and alive, there may not need to be any mention of the spawn. So far, I haven’t encountered any characters from the earlier titles, even though a number of them could (and at least one is) still alive a century later. To me, all of this makes Baldur’s Gate III a “next-gen RPG.” But I do miss any connection to the series’ earlier games. In this way, monsters and other foes you encounter feel more alive, like you’re playing a home tabletop campaign. The hag you find in the swamps doesn’t necessarily attack you. I dig the way the goblins accept your presence in their camp, and how they have personalities. I’ve also enjoyed the flavor Larian has put into the world. They make smart decisions in combat, and combined with the use of high ground, this band presents challenges you don’t see in many other RPGs. The Githyanki do a stellar job at dividing your party, and with some luck, they can knock out a party member before you get a chance to respond. Another throws fiery flasks at you (which do too much damage, in my opinion). One has powerful melee attacks, and she can make two per round. Meanwhile, the Githyanki remaining on the ground are heavy-hitters. On the bridge, they use spells and missile weapons against you. ![]() At the battle’s start, two use Misty Step (a low-level teleportation effect) to move from the ground and up onto the bridge … where you are not. Larian’s encounter designers do an excellent job of taking advantage of the Githyanki’s abilities. ![]() ![]() It takes place in the shadow of a bridge, with a rocky path leading up to it. They fight you, and it’s a challenging encounter. #SOLASTA CROWN OF THE MAGISTER CAAT HOW TO#It makes sense, as she’s a Githyanki, and these Astral Plane-dwelling warriors know more than just about anyone else about how to deal with mind flayers.īut the Githyanki aren’t happy that one of their own has a tadpole infection, and their cure is death. Lae’zel (one of your companions) keeps hounding you to find a Githyanki créche to deal with your peculiar illithid tadpole infection. Let’s look at a battle with the Githyanki. In my first Early Access look, I called Baldur’s Gate III a “next-gen RPG.” And it is, especially in the way it uses vertical combat, which changes how you approach each encounter. Larian has said you could get as much as 40 hours out of it, and like Minsc and Boo, I’m still butt-kicking for goodness. I’ve put almost 30 hours into this, and I still have a couple of quests to finish and one big blob of unexplored turf on the map. Larian Studios’ highly anticipated Dungeons & Dragons RPG entered Steam Early Access a little more than a month ago, bringing its first act, mind flayers, and good cast of characters for your party. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry. ![]()
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